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P**E
Good Book
This is part of the Game Development Series and fills in more detail on story and character development that is often over looked in gave development.
S**O
Game maker
Reading the book has you thinking about how to design and build a game. Making a game is awesome and this book helped me figure out certain things to add to a game I've been thinking about to make it better. Good job.
A**N
Four Stars
Smaller book that I expected, but very well organized and well stocked with information.
W**D
I like the layout of the book and am having fun ...
Book arrived on time and was packaged properly. I like the layout of the book and am having fun reading it. Lots of good information.
G**E
Excellent
Excellent
J**Y
Best Entry in the series that I've read so far
I found this entry in the Game Development Essentials series to be a surprise. It was everything I expected in a book regarding game story concept and creation, and did not let me down on delivering what it promised: a primer on story and character development for use in games.Let me state that I am an aspiring writer, and I have read a number of books specifically dealing with story and character development, emotional impact, ways to describe or show characters and making the story reach out to the audience. This book did cover these aspects, albeit not as in depth as the other specific books I had read previously, but it was not expected to. However, it does do a great job at pointing out the pitfalls of considering a game to be similar to other media types. The book drove home the point that developing a game is a meshing of movie, audio, and writing industries, and even the programming quality will affect a story, such as whether or not facial expressions on characters will be detailed.Chapter synopsis:Chapter 1: The History of Story--covers in brief detail the development of modern storytellingChapter 2: Game Genres--Explains how the storytelling process is affected by the game's genre or genres that it is trying to fit intoChapter 3: Building Your Story--covers the story creation process from concept to execution, with emphasis on different story structures and adding plot points and twistsChapter 4: Game Storytelling Devices--Pros and cons, benefits and pitfalls of the game story process. This chapter talks about the differences between cinematics or brief cut scenes, types of player control, and creating emotions that engage the players (the audience)Chapter 5: Character Types--Makes distinctions between main characters, NPCs, ancillary characters, and the archetypes heroes can fall into.Chapter 6: Character Development--This chapter goes further in depth on character development including character backstories, using physical, mental, and emotional elements, developing the interactions with ancillary characters, and character relationshipsChapter 7: Verbal Character Development--Narration, monologue, and dialogue as character development devices, including the pros and cons of different types of viewpoints and tips on making the script sound great rather than cliché.Chapter 8: Gameplay and Story--Details how gameplay elements such as puzzles, strategies, and other challenges factor into a story experience as well as creating balance and tension in the storyChapter 9: Putting Your Plan Into Action--Planning out the story process, setting goals towards the finished product, and some examples of game documentation and development based on example story/game conceptsI've always lumped video games into three categories: those with a plot, those that do not need a plot, and bad games. A puzzle game or straight fighting game really doesn't need much in the way of plot at all, and not many people will pay attention to it. Games that have bad stories are simply bad games unless they have other factors that make the bad story irrelevant. That's the standpoint I had going into writing this review.I enjoyed the blurbs from the game industry insiders in this book that are present in all of the Game Development series titles. Overall, this was a good read.
P**Y
Excellent game design resource
This comprehensive guide is an excellent resource for anyone interested in game design and story writing. It systematically details all of the elements necessary to good storytelling, framing them in the context of various video game genres. The conversational style is engaging and easy to read, with numerous examples illustrating each concept. Review questions and prompts at the end of each chapter provide a variety of opportunities to work with the ideas and put them into practice. This is a must-read for all students of game development and anyone interested in honing their storytelling skills.
A**N
Too much of the obvious
This book would have been nice if it had more practical tips on story and plot development and innovative examples on how to create interesting characters. But at least 50% of the book just describes what is common sense and stuff that you know already if you are interested in this topic. Also most of the thrown-in comments from people in the industry are just the obvious blather and no really useful tips. Everybody keeps telling you how storytelling for games is different from storytelling for film and TV but none of them give you any innovative examples on how to approach creating ideas for your game or creating intricate plot layouts and interesting character backgrounds.
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2 months ago
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