---
product_id: 1347190
title: "Halo Reach"
brand: "microsoft"
price: "€ 83.56"
currency: EUR
in_stock: true
reviews_count: 7
category: "Microsoft"
url: https://www.desertcart.fi/products/1347190-halo-reach
store_origin: FI
region: Finland
---

# 4-player co-op campaign & Firefight Next-gen engine tech & space combat Forge World map editor & customization Halo Reach

**Brand:** microsoft
**Price:** € 83.56
**Availability:** ✅ In Stock

## Summary

> 🔥 Suit up with Noble Team — the ultimate Spartan saga awaits!

## Quick Answers

- **What is this?** Halo Reach by microsoft
- **How much does it cost?** € 83.56 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.fi](https://www.desertcart.fi/products/1347190-halo-reach)

## Best For

- microsoft enthusiasts

## Why This Product

- Trusted microsoft brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Robust Multiplayer Suite:** Compete in 16-player matches with innovative modes like Invasion and Arena, plus social matchmaking tailored to your playstyle.
- • **Forge Your Own Battlefield:** Create, edit, and share custom maps and game modes with the powerful Forge World tools, ensuring endless replayability.
- • **Iconic Noble Team Experience:** Lead a squad of uniquely skilled Spartans with personalized gear and deep character-driven gameplay.
- • **Epic Campaign with Next-Gen Tech:** Immerse yourself in a visually stunning, intense prequel story powered by advanced AI, animation, and special effects.
- • **Unmatched Customization & Rewards:** Unlock and personalize armor, emblems, and gameplay settings across all modes for a truly unique Spartan identity.

## Overview

Halo: Reach is the blockbuster Xbox 360 prequel to the legendary Halo franchise, featuring a gripping campaign where you fight alongside Noble Team. Powered by next-gen engine technology, it delivers stunning graphics, advanced AI, and Hollywood-style effects. With 4-player co-op, a definitive multiplayer experience including new modes and matchmaking, and extensive customization through armor and Forge World map creation, Halo: Reach offers unparalleled depth and replay value for both solo and competitive gamers.

## Description

Product Description Halo Reach From the Manufacturer Product Overview “Halo: Reach,” developed exclusively for Xbox 360, is theblockbuster prequel to the landmark “Halo” video game franchise and is the biggest game yet in the Halo series.“Halo” is one of the biggest video game series in history, and is the top selling franchise on Xbox. It has defined a generation of gamers and changed how people view video games.“Halo: Reach” tells the tragic and heroic story of Noble Team, a group of Spartans, who through great sacrifice and courage saved countless lives in the face of impossible odds. The planet Reach is humanity’s last line of defense between the encroaching Covenant and their ultimate goal, the destruction of Earth. If it falls, humanity will be perched on the brink of destruction.Product Features Welcome to Noble Team. “Halo: Reach” immerses you in the ominous and heroic story of “Halo: Reach” as you play as a member of Noble Team, a squad of iconic Spartan soldiers, each with deadly talents as unique as their individual personalities and customized gear. An Intense and Epic Campaign. Live the events that set the stage for the “Halo” trilogy as the UNSC and Covenant clash at the height of their military power. New weapons, vehicles, and abilities complement the familiar “Halo” arsenal for the largest-scale battles ever witnessed in the “Halo” universe. Fiercely cunning artificial intelligence (AI) adds depth and complexity to each encounter, helping make every play-through a unique and challenging experience, whether players go it alone or connect with up to three friends to launch a cooperative assault. The Definitive Multiplayer Experience. The “Halo” series has set the gold standard for the multiplayer experience in video games. “Halo: Reach” continues that rich tradition by introducing a dramatically expanded suite of multiplayer offerings that promise once again to redefine the landscape of online gaming. Stunning Technical Advancements. “Halo: Reach”takes a significant leap forward with all-new enginetechnology representing the next generation of art,audio, AI, animation and Hollywood-style specialeffects. Power through massive scale combat across sweeping open environments and fight up close and personal along side new characters and creatures as you unravel mysteries buried deep in the “Halo”universe. New social settings for match making enable you to play with the people you want, find like-minded teammates, vote on preferred maps and game types and also keep an active roster. Matchmaking is now integrated across every facet of “Halo: Reach,” including campaign mode and Firefight. The next generation of Firefight mode lets players go head-to-head in versus mode and allows for an incredibly deep level of customization and replay ability by allowing players to change game rules and settings. New multiplayer game modes like “Invasion” and “Arena” offer competitive players a chance to show off their skills like never before. Forge tools and the advent of the Forge World space enable players to construct entirely new maps and game modes and share them with the “Halo” community over Xbox LIVE. The future of “Halo” multiplayer experiences will continue to grow and be shaped by the people who play it for years to come. Player Customization & Reward. “Halo: Reach” gives you the ability to customize and personalize your Spartan with a staggering array of armor accessories that will appear in both multiplayer and campaign play. Across every game mode, you’re rewarded for everything you do, for every style of play, earning valuable credits that can be used to unlock additional cosmetic upgrades via the Armory.

Review: The complete package - As technology advances, the expectations for video games has risen to outlandish heights. If a game is to be a single player, offline experience only, then it had better be huge, with plenty of replay value. If a game is designed for online play, then it must feature a ton of modes, maps, and incentives to keep the online community coming back for more months (and sometimes even years) after release. The amazing thing about Halo: Reach is that it has both! The single player game is solid. The story is well crafted, and really hits great heights in the latter half. For Halo fans who enjoy the mythology of the Halo series, this story will not dissapoint. The gameplay is tight, and really hasn't changed since the first Halo game. New weapons, vehicles, and armor abilities have been added (although duel wielding has been removed), but the core gameplay is still as sharp as when the first Halo wowed the world. One new concept is teamwork, where in previous Halo games Master Chief was a lone wolf hero, in Halo: Reach you play as Noble 6, the sixth and newest member to Noble Team, an elite team of Spartan super soldiers whose job it is to protect planet Reach. Noble 6 is your character, and you can customize everything from armor, color, emblem, and even gender. Throughout the 15 hour campaign, you'll encounter all types of friends and foes, from the citizens who need your help evacuating from a burning city, to the fearsome Elite Covenant soldiers who are hell-bent on your demise. The most fleshed out off all is Noble Team, all of whome have unique personalities and are brought to life with amazing facial animation and voice acting. In addition to a fully realized world filled with believeable characters and an engaging story, the level design is the best in the series. Halo is known for massive battlefields, and indeed that is what Halo: Reach does best. The game also features some welcome new vehicle levels; one in particular that has you dogfighting in outer space is especially fun. Multiple difficulty levels ensure that no matter what kind of gamer you are, you will have a good time. Legendary mode is now harder than ever, and provides a real challange for anyone who considers themselves hardcore. My only gripe with the campaign is that checkpoints will activate even if you're dying, and I've already had to start a level over several times because a checkpoint kept respawing me the moment as I died, making progression impossible. Besides that little nitpick, the campaign is fantastic. Firefight, if you're not familliar with it, is Halo's survival mode, where you are placed in a single map and are tasked with fighting wave after wave of increasingly difficult enemies in an effort to rack up a high score. It is a supliment to the single player mode that will keep you playing long after the credits have rolled. The icing on the cake is that Firefight is fully customizable, allowing you to set every detail of a game, from what enemies appear, how much health they have, how accurate they are, to fun stuff like invincibility, invisibility, and infinite ammo. Multiplayer in Halo: Reach is the most robust I've seen in a console game yet. Two players can play split screen through the camapign and in Firefight, and up to four players can play co-op online. Playing 4 player co-op makes the already amazing campaign even better, and Firefight was built with 4 player in mind. If co-op isn't your thing, and you prefer human competition to artifical intelligence, Multiplayer Matchmaking is more your speed. Jump online and battle it out with up to 16 players in all kinds of modes ranging from simple Slayer deathmatch to Invasion, an objective based big team battle. There are plenty of maps to play with, and even an improved Forge map editor that lets you design and edit objects on top of existing maps for an endless number of varaitions. The best new addition to Multiplayer is the Psych Profile, that helps to match you up with like-minded players. Like talking trash and running around lone wolf style? You can set your prefrences up for that style. Like polite conversation with your teammates who play to win? Also possible. I have found my experience online to be more enjoyable than any other online game thanks to the type of players Halo: Reach's matchmaking sets me up with. It is the way all matchmaking should be done. Halo is the most complete package I've ever played. An engaging single player campaign that's worth the price of admission on it's own, a robust multiplayer suite that will satisify every type of gamer, 4 player co-op support for campaign and firefight, and the ability to customize your character, firefight, multiplayer maps, and game types all work to ensure you won't get bored anytime soon. Truly, Halo: Reach has it all.
Review: The final Bungie installment - Halo Reach being the last Halo game Bungie is going to make means Reach has a lot to live up to but does it? From other reviews that have been posted on television or youtube there are very few complaints and the few there are are not that big of deals. Other reviews could only complain about the campaign being short or the graphics not being a huge leap from previous Halo games. Which both I disagree with. The campaign is about as long as Halo Combat Evolved which was the longest of the previous four(not including Halo Wars in this comment due to it being RTS). And the graphics are a lot better in Reach in my opinion. The campaign is fun but does lack the feel of an all out war like it has been put on to have. And this is the first Halo game where you actually get to fly a space ship and do Star Wars style combat in space. This was a huge gamble on Bungie's part but it seems to work plenty of people seem to like the ship battles, the ship is easy to pilot and weapons are easy to aim on it. Personally I could have done without it but then agian I havn't enjoyed space ship combat video games since star fox 64. The evasive moves you do in the ship are almost identical to the moves you did in Star Fox 64 but Reach has a much better response time, also just like star fox 64 you have 2 weapons while in the ship, your standard fire or missile fire but Reach made it far more easier to hit stuff. For me the space battle level was too easy and too slow paced. It was very well done when you think about the fact it was a first try on Bungie's part. The rest of the campaign is classic Halo fun for the most part. The enemy AI has been upgraded big time which means it is much harder. Halo 3 was the easiest of the previous 4 which is why the campaign was so much less enjoyed. But in Reach they have fixed it and made the difficulty much more fun. The Normal difficulty in Reach is equivalent to Halo 3 Ledgendary with no skulls active. Your allies AI arn't as smart as enemy AI though which can get annoying I found myself in a warthog beeping the horn trying to get them to get in but they just stood there and when I finally drive off then they start screaming "Hey wait up, I'll take the gunner!" Overall the campaign is fun a lot harder than previous Halo games which is good and still has fresh new stuff to mess with. Online play speaks for itself I havn't enjoyed an online shooter this much since Bad Company 2. This of course not being remotely similar to it. There are 21 maps available for online play but, with the new forge world and new&improved forge tools there are literally unlimited amount of maps to be played. It will be extremely difficult to get bored with this game. There are a lot more armor variations and even more ways to customize your spartan or elite for example you can choose a voice, gender, etc. However I don't like the change they made on grenade throws, grenades are what seems like a lot heavier so they fall faster so to put a grenade where you want it your going to have to forget anything you brought from the previous games. But that is just a minor set back and its not really a flaw just something I will have to get used to. Firefight mode was introduced in ODST but mastered in Reach and with the customizable skulls you can literally do whatever you want with it. What I did not like is that you can make yourself immortal and have unlimited ammo in firefight mode which wouldn't be such a big deal but you can use that to farm achievments. Which kind of makes the achievments in Halo Reach not all that special. So does this game live up to the hype put up for it. Yes indeed it does. The campaign has had its difficulty increased dramaticlly and scales with the amount of players as well. Online play has so many character customization options and unlimited maps to play on. And firefight is loads of mindless killing fun.

## Features

- Meet Noble Team. For the first time, players will fight alongside a squad of iconic Spartan soldiers, each with deadly talents as unique as their individual personalities and customized gear
- An intense campaign. Live the events that set the stage for the Halo trilogy as the UNSC and Covenant clash at the height of their military power
- Stunning technical advancements. Halo: Reach takes a massive leap forward through all-new engine technology designed to take full advantage of next-generation graphics, audio, special effects, AI and animation
- The definitive multiplayer experience. Halo: Reach builds on the success of its predecessors, setting a new standard for competitive gameplay, customization, variety and community integration
- Unparalleled feature suite. Halo: Reach expands on the industry-leading suite of features found in Halo 3, including four-player cooperative

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B002BSA20M |
| Best Sellers Rank | #10,199 in Video Games ( See Top 100 in Video Games ) #84 in Xbox 360 Games |
| Compatible Video Game Console Models | Microsoft Xbox 360, Microsoft Xbox 360 E |
| Computer Platform | Xbox 360 |
| Customer Reviews | 4.5 4.5 out of 5 stars (2,908) |
| Date First Available | May 31, 2009 |
| Global Trade Identification Number | 00885370230659 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.2 ounces |
| Item model number | HEA-00069 |
| Language | English |
| Manufacturer | Microsoft |
| Number of Players | 1 to 4 |
| Product Dimensions | 0.5 x 5.4 x 7.4 inches; 3.2 ounces |
| Publication Date | September 14, 2010 |
| Rated | Mature |
| Release date | September 14, 2010 |
| Type of item | Video Game |
| UPC | 885370040159 885370230659 |

## Images

![Halo Reach - Image 1](https://m.media-amazon.com/images/I/71WO33apP+L.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ The complete package
*by M***B on October 13, 2010*

As technology advances, the expectations for video games has risen to outlandish heights. If a game is to be a single player, offline experience only, then it had better be huge, with plenty of replay value. If a game is designed for online play, then it must feature a ton of modes, maps, and incentives to keep the online community coming back for more months (and sometimes even years) after release. The amazing thing about Halo: Reach is that it has both! The single player game is solid. The story is well crafted, and really hits great heights in the latter half. For Halo fans who enjoy the mythology of the Halo series, this story will not dissapoint. The gameplay is tight, and really hasn't changed since the first Halo game. New weapons, vehicles, and armor abilities have been added (although duel wielding has been removed), but the core gameplay is still as sharp as when the first Halo wowed the world. One new concept is teamwork, where in previous Halo games Master Chief was a lone wolf hero, in Halo: Reach you play as Noble 6, the sixth and newest member to Noble Team, an elite team of Spartan super soldiers whose job it is to protect planet Reach. Noble 6 is your character, and you can customize everything from armor, color, emblem, and even gender. Throughout the 15 hour campaign, you'll encounter all types of friends and foes, from the citizens who need your help evacuating from a burning city, to the fearsome Elite Covenant soldiers who are hell-bent on your demise. The most fleshed out off all is Noble Team, all of whome have unique personalities and are brought to life with amazing facial animation and voice acting. In addition to a fully realized world filled with believeable characters and an engaging story, the level design is the best in the series. Halo is known for massive battlefields, and indeed that is what Halo: Reach does best. The game also features some welcome new vehicle levels; one in particular that has you dogfighting in outer space is especially fun. Multiple difficulty levels ensure that no matter what kind of gamer you are, you will have a good time. Legendary mode is now harder than ever, and provides a real challange for anyone who considers themselves hardcore. My only gripe with the campaign is that checkpoints will activate even if you're dying, and I've already had to start a level over several times because a checkpoint kept respawing me the moment as I died, making progression impossible. Besides that little nitpick, the campaign is fantastic. Firefight, if you're not familliar with it, is Halo's survival mode, where you are placed in a single map and are tasked with fighting wave after wave of increasingly difficult enemies in an effort to rack up a high score. It is a supliment to the single player mode that will keep you playing long after the credits have rolled. The icing on the cake is that Firefight is fully customizable, allowing you to set every detail of a game, from what enemies appear, how much health they have, how accurate they are, to fun stuff like invincibility, invisibility, and infinite ammo. Multiplayer in Halo: Reach is the most robust I've seen in a console game yet. Two players can play split screen through the camapign and in Firefight, and up to four players can play co-op online. Playing 4 player co-op makes the already amazing campaign even better, and Firefight was built with 4 player in mind. If co-op isn't your thing, and you prefer human competition to artifical intelligence, Multiplayer Matchmaking is more your speed. Jump online and battle it out with up to 16 players in all kinds of modes ranging from simple Slayer deathmatch to Invasion, an objective based big team battle. There are plenty of maps to play with, and even an improved Forge map editor that lets you design and edit objects on top of existing maps for an endless number of varaitions. The best new addition to Multiplayer is the Psych Profile, that helps to match you up with like-minded players. Like talking trash and running around lone wolf style? You can set your prefrences up for that style. Like polite conversation with your teammates who play to win? Also possible. I have found my experience online to be more enjoyable than any other online game thanks to the type of players Halo: Reach's matchmaking sets me up with. It is the way all matchmaking should be done. Halo is the most complete package I've ever played. An engaging single player campaign that's worth the price of admission on it's own, a robust multiplayer suite that will satisify every type of gamer, 4 player co-op support for campaign and firefight, and the ability to customize your character, firefight, multiplayer maps, and game types all work to ensure you won't get bored anytime soon. Truly, Halo: Reach has it all.

### ⭐⭐⭐⭐⭐ The final Bungie installment
*by C***R on September 15, 2010*

Halo Reach being the last Halo game Bungie is going to make means Reach has a lot to live up to but does it? From other reviews that have been posted on television or youtube there are very few complaints and the few there are are not that big of deals. Other reviews could only complain about the campaign being short or the graphics not being a huge leap from previous Halo games. Which both I disagree with. The campaign is about as long as Halo Combat Evolved which was the longest of the previous four(not including Halo Wars in this comment due to it being RTS). And the graphics are a lot better in Reach in my opinion. The campaign is fun but does lack the feel of an all out war like it has been put on to have. And this is the first Halo game where you actually get to fly a space ship and do Star Wars style combat in space. This was a huge gamble on Bungie's part but it seems to work plenty of people seem to like the ship battles, the ship is easy to pilot and weapons are easy to aim on it. Personally I could have done without it but then agian I havn't enjoyed space ship combat video games since star fox 64. The evasive moves you do in the ship are almost identical to the moves you did in Star Fox 64 but Reach has a much better response time, also just like star fox 64 you have 2 weapons while in the ship, your standard fire or missile fire but Reach made it far more easier to hit stuff. For me the space battle level was too easy and too slow paced. It was very well done when you think about the fact it was a first try on Bungie's part. The rest of the campaign is classic Halo fun for the most part. The enemy AI has been upgraded big time which means it is much harder. Halo 3 was the easiest of the previous 4 which is why the campaign was so much less enjoyed. But in Reach they have fixed it and made the difficulty much more fun. The Normal difficulty in Reach is equivalent to Halo 3 Ledgendary with no skulls active. Your allies AI arn't as smart as enemy AI though which can get annoying I found myself in a warthog beeping the horn trying to get them to get in but they just stood there and when I finally drive off then they start screaming "Hey wait up, I'll take the gunner!" Overall the campaign is fun a lot harder than previous Halo games which is good and still has fresh new stuff to mess with. Online play speaks for itself I havn't enjoyed an online shooter this much since Bad Company 2. This of course not being remotely similar to it. There are 21 maps available for online play but, with the new forge world and new&improved forge tools there are literally unlimited amount of maps to be played. It will be extremely difficult to get bored with this game. There are a lot more armor variations and even more ways to customize your spartan or elite for example you can choose a voice, gender, etc. However I don't like the change they made on grenade throws, grenades are what seems like a lot heavier so they fall faster so to put a grenade where you want it your going to have to forget anything you brought from the previous games. But that is just a minor set back and its not really a flaw just something I will have to get used to. Firefight mode was introduced in ODST but mastered in Reach and with the customizable skulls you can literally do whatever you want with it. What I did not like is that you can make yourself immortal and have unlimited ammo in firefight mode which wouldn't be such a big deal but you can use that to farm achievments. Which kind of makes the achievments in Halo Reach not all that special. So does this game live up to the hype put up for it. Yes indeed it does. The campaign has had its difficulty increased dramaticlly and scales with the amount of players as well. Online play has so many character customization options and unlimited maps to play on. And firefight is loads of mindless killing fun.

### ⭐⭐⭐⭐⭐ Review
*by P***D on February 12, 2014*

So sehen Editionen aus! Ich bin Oldschool , wenn die Server down und leer will ich in den Epic Schlachten mit Fantasy immer mal wieder schwelgen. Das kann ich nicht wenn Editionen nur aus Imaginären programmierten Zusätzen bestehen. Die sind mit Server down weg.

## Frequently Bought Together

- Halo Reach
- Halo 4 - Xbox 360 (Standard Game)

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