Product description
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Black Label Edition Complete with Original Disc, Manual,
Artwork, and Jewel Case. Disc is in great shape and game plays
great! Case, artwork, and manual may show light wear
From the Manufacturer
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All of your favorite characters from Marvel Comic's X-Men series
duke it out with the toughest fighters ever put into a video
game. Tons of super combos special moves and fast paced fighting
action make this a sure fire winner.
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Review
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When a system is incapable of doing justice to a game, one would
think a company would be smart enough to not release the game on
that system. But for reasons that are probably based entirely
around making money, Capcom has released a completely butchered
version of its arcade fighter, X-Men vs. Street Fighter, on the
PlayStation. The only thing added to the game is super cancels,
which allow you to string multiple super combos together. Super
cancels were lifted out of Street Fighter EX without much
forethought, so some characters' cancels work better than others.
In fact, the entire game seems to have been designed without much
forethought. Even if this were a perfect translation of the
arcade game, the simple fact remains that X-Men vs. Street
Fighter is a terrible, unbalanced,
pound-on-buttons-at-random-and-win-anyway fighting game.
One of the few things the arcade version (and the Saturn version,
which was an arcade-perfect translation) had going for it was the
graphics. They weren't spectacular, but the characters were
large, colorful, and used a lot of frames of animation. The
PlayStation, a fairly weak machine when it comes to 2D, simply
can't handle that much data. So Capcom chopped out tons of frames
(Juggernaut does a whole lot of standing still, and his attacks
are about two frames). The graphics look very washed out, and
there is a completely unacceptable a of slowdown. Ken's
Shinryuken super combo had most of the frames chopped out, and it
still slows the game down to a crawl. The slowdown and missing
frames are so bad and so noticeable that they have a detrimental
effect on the already bad gameplay.
The arcade version's big selling point was that you picked two
characters and could tag-team between the two at any time during
the fight. Your teammate would also come out and help in a
two-level team attack, as well as in Alpha counter-style attacks.
Since duplicating this on the PlayStation would require keeping
four entire sets of animations in memory, the tag feature has
been completely removed. You still pick a second character
(cruelly taunting players expecting the full functionality of the
arcade version), but he only makes his presence felt during the
team attacks and counters. To make up for the shortened play
time, the one-round battles of the arcade have been extended to
the standard two-out-of-three format. Characters also slowly
regain life, much like your backup character would in the arcade.
This game just shouldn't exist. At some point in the development
cycle, someone should have stepped in, seen that the PlayStation
simply couldn't do justice to the original game, and pulled the
plug. It took an additional 4MB of RAM to get the Saturn, which
already has more RAM than the PlayStation, to run a perfect
version of the game. I like the Street Fighter series as much as
the next guy, but this is taking it way too far. --Jeff Gerstmann
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction
in whole or in part in any form or medium without express written
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