

🎉 Monopoly Socialism: Where cooperation is optional, but the laughs are mandatory!
Monopoly Socialism is an adult party board game parody that reimagines classic Monopoly with a satirical socialist twist. Designed for up to 6 players, it challenges participants to collaboratively manage community projects and a shared fund starting at $1848, while Chance cards introduce unpredictable setbacks. Faster-paced and more socially engaging than traditional Monopoly, this game blends humor, strategy, and social commentary in a visually vibrant package perfect for millennial professionals seeking a unique, thought-provoking party experience.





| ASIN | B07VPRNZJB |
| Are Batteries Required | No |
| Best Sellers Rank | #424,974 in Toys & Games ( See Top 100 in Toys & Games ) #11,591 in Board Games (Toys & Games) |
| Brand Name | Monopoly |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Multicolor |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.5 out of 5 stars 3,335 Reviews |
| Edition | Socialism Parody Edition |
| Genre | Party |
| Is Assembly Required | No |
| Item Dimensions | 1.61 x 12.01 x 10.51 inches |
| Item Dimensions L x W | 10.51"L x 12.01"W |
| Item Weight | 1.6 Pounds |
| Manufacturer | Hasbro |
| Material Type | Cardboard, Plastic |
| Minimum Age Recomendation | 216 |
| Number of Items | 1 |
| Number of Players | 6 |
| Operation Mode | manual |
| Size | 12.01 x 10.51 x 10.51 inches |
| UPC | 630509889204 |
A**T
Much more entertaining than normal Monopoly
My initial expectations of this game was "it's a parody, it might be a laugh, but then it'll be useless beyond one playthrough." But no, this game is much more. It was a fantastic experience, and some buddies and I are looking forward to playing it again. It also goes by much more quickly than normal monopoly. Here's the premise: you live in a small community, which is a socialist utopia. There isn't any competition, but developing and improving the community is always good, so we'll do that. Unfortunately, developing the community costs money. But since it's all for the community, just in case you don't have the money to pay for it, the community will make up what you can't! And the "community fund" starts at $1848 (the year that the Communist Manifesto was published). Now, if you're a good citizen, who cares for the community, when you make money you can give it back to the community. On the other hand, if you're a greedy capitalist, you can keep it for yourself to use. You can also have bidding wars to "manage" (not own) different "projects" (not properties), which will make you money when they are developed and people land on them. Did we have bidding wars that got the price of some projects higher than the actual price of the project? Absolutely. Were we all bidding with the same pool of money in the community fund? Yes, yes we were. After all, if the community permits me to use an extra $50, I am certain that I can manage that project better than you for my own pro--err, the community's profit. The downside of course, is accuracy. Money literally appears out of nowhere (the bank). I have to wonder, why is it that someone using the fully developed project makes money for the community, instead of costing money to the community (to run the facility)? After all, it costs $50 to use the community shuttle, I'm assuming for the fuel prices (our socialist utopia didn't invest in cybersecurity for its pipeline). Also, the living wage you collect passing go, why does it just appear? Shouldn't it hypothetically come out of the community fund, and not the bank? The reasons for these inaccuracies are that without them, the game would end, very quickly. There are two conditions which end the game: either all 10 of your development tokens are on projects, or the community fund runs out. In the former, congratulations, you win (you evil capitalist)! In the latter, the structure of society collapses and everyone loses! Did one player run the community shuttle around the board 4 times just to deplete the community fund so we'd all lose? Absolutely - after all, what good is a socialist utopia if you can't drive through it on the free transportation? The dynamic at the table was also very interesting. You could easily play off of "you should be a good citizen, and contribute back to the community, by putting all your profits in the community fund, and if you don't we're all going to shun you and make it hard for you to win, because winning shows that you think you're better than the community." Are we all secretly trying to win? Sure. Do we all know, that we're all secretly trying to win? Sure. But never, never make those intentions plain to the table, if you can cloak it in the veil of benefitting the community. After all, sure, maybe playing my development token gets me one step closer to winning, but really, that's not my concern - helping the community by developing a project that brings money into the community fund is what it's really about, and I'll even donate my profits to the community fund too! We also thought of some rule variants. There's an event card where "your offshore account was discovered" and you go to jail. Variant: the community decides an additional penalty - one of which is seizing the means of finance from this account, and adding $300 to the community fund - or maybe redistributing your projects to other players. If there's less than 4 players, the unused development tokens become "community tokens" which must all be placed before you can place your last token (and win!). Another variant: "no player left behind," where you can only play your second token once everyone has played their first (and so on throughout all 10 tokens). Finally: if the "we're all winners school" is fully developed, and there is $3000 in the community fund, everyone wins! Overall, excellent game. Much more entertaining, and quicker, than normal Monopoly. Can you actually work together, or will enough funds be used in pursuit of selfish gain to the detriment of the community? It's easy to give up selfishness in the game, but less so in real life (one player said "I can help the community instead of myself, because it's fake money"). For a parody, it deserves replay and variation, because it is so much more than just a parody or a themed monopoly. 10/10
C**T
Hilarious game and actually a lot of fun
The MONOPOLY Socialism Board Game Parody is a unique and entertaining twist on the classic MONOPOLY game. It takes a lighthearted approach to the concept of socialism, offering a satirical experience that is both amusing and thought-provoking. Here's why I found this parody version enjoyable: First and foremost, the game is filled with humorous elements and clever references that poke fun at socialist concepts. From the quirky character cards to the witty property names, the game captures the essence of parody while maintaining the basic mechanics of MONOPOLY. It provides a refreshing and playful take on the traditional game, creating a memorable and engaging experience. The artwork and design of the game board and components are visually appealing and well-crafted. The attention to detail in capturing the satirical theme adds to the overall enjoyment. The playful illustrations and humorous captions contribute to the light-hearted atmosphere of the game, making it a visually engaging experience. One aspect that sets the MONOPOLY Socialism Board Game Parody apart is the focus on cooperation and collaboration rather than cutthroat competition. This twist encourages players to work together towards shared goals, which adds a refreshing change of pace to the gameplay dynamics. It sparks conversations and discussions about the concepts of socialism in a light-hearted and accessible manner. While this parody version may not be for everyone, it offers a fun and entertaining way to explore and discuss socio-economic ideas in a casual setting. It's important to approach the game with an open mind, embracing the humor and satire it presents. Whether you're a fan of the traditional MONOPOLY game or simply looking for a unique and engaging board game experience, the MONOPOLY Socialism Board Game Parody is worth a try. In conclusion, the MONOPOLY Socialism Board Game Parody provides an enjoyable and amusing twist on the classic MONOPOLY game. With its clever humor, playful design, and unique gameplay mechanics, it offers a lighthearted opportunity to explore and discuss socialist concepts in a fun and engaging manner. If you're looking for a game that blends satire and entertainment, the MONOPOLY Socialism Board Game Parody is definitely worth considering.
A**Y
Totally worth it! Give real socialism a try!
Actually an excellent lesson in socialism. You can get the game to work very well with Socialist principles, but no one will win. It does teach that if you're greedy, it doesn't work. And it teaches very well that socialism creates a system where someone can take advantage of it. It also shows that if you choose to work together, you have to forfit some personal gain and give away advantages you may have for the benefit of the society. Actually a really well put together game. The $1 denomination's are literally only for their Communist Manefesto Joke at the beginning of the game, which is some high quality gamery. Those who complain that this game isn't replayable, too hard, or lame, clearly haven't practiced true socialism in their game play. Seriously a good time, and a political conversation starter to discuss the value pro and cons of the principles used in the game as you play. Highly recommend as a gag or real gift. Super fun!
N**.
Excellent twist on the classic game, not perfect
I bought this so we could play something new with family and it did not disappoint. Its good for way more laughs than the classic, and lots of complaining at being a 'bad socialist!' Having a max of only 4 players is kinda a drag, but the play style would become cumbersome with any more than 4, let alone 330,000,000 players. The rules and approach are very different from the original capitalist masterpiece - basically you try to work together to fight your urge to succeed and somehow 'win' before the inevitable depletion of your shared funds...kinda like socialism. Plan to have the rulebook handy for the first couple of times and you'll do fine, its not hard to pick up, just hard to be successful at...kinda like socialism. The main weak point of this game is that it relies heavily on the 'chance' cards. No community chest. You'll find yourself landing on chance a lot or rolling chance with the Action Die and the outcome of those cards will make or break your game. Unfortunately, there isn't anywhere enough variety to the chance cards. You'll have them memorized before the end of the first game. Its just the same few over and over. This limits replayability. One star off mostly for this.
E**N
Great Game to Teach True Socialism and How It ALWAYS Fails!
What a great game to teach the basic fault of Socialism. As once said, socialism is GREAT until you run out of other peoples money! No matter HOW many times you play this game, if anyone has any sense at all, you will AWLAYS loose, just like real life (unless there is a military to force socialism by slavery). Bottom line, you are spending everyone else's money. It's a community fund, everyone starts with no money. But how much of the community money do you want to spend versus letting the other players spend? When you role the dice and land on a project, why would you not start it (buy it), because the funds come from the community fund, and if you don't spend the money, the other players will. You can literally end this game in 2 rolls of the dices. First player roles and is inexperienced. They land on a project and don't want it. If they don't want to spend the community funds to buy it for say $100, then it must go to auction starting at $5. The problem with this, and with socialism, if you bid, you just bid $5 of the community funds...well, I'm not going to let you get it for $5 from the community funds so I bid $10, from the community funds...and the bidding will continue until the community funds have been depleted because why stop bidding from the community funds and let another player get it from the community funds; thus, one of you will win the project for $1845 leaving $3 in the community funds. On the next die roll, the player lands on Chance, which says the community fund must pay $50 to the bank...Now the community funds are out of money and the game ends, and everyone looses. This games QUICKLY teaches you that you better spend your share of the community funds before the other players do, or you let them win and you loose, because if you don't, they will! Just like it works in real life! That fact is (and again proven in this game), many people have the misconception that Capitalism is based on greed; but that's not true. Socialism is based on greed while marketed as a utopia for everyone, because everyone want's their share, and there is nothing like spending other people's money and getting your share of the community funds before anyone else does, and with no controls and a goal of winning or bettering your life, Socialism fails both in this game and in real life.
J**T
The irony is just soooooo good...
I love this! All you whiners and complainers can take a chill pill. If you think this is anything more than satire, you are wound way too tight. The original creator of Monopoly was trying to shed light on the pitfalls of capitalism only to find that people loved the game and quickly realized that capitalism is the favorite way to play this competative game. Now, this socialist version comes out, and everyone is quick to say, "This isn't how socialism actually works." Well duh, that is not the point. Do you honestly think the original Monopoly exhibits what capitalism is truly like? This game is a fun play on the original with a unique twist for those who have the mental capacity to play a game the way it was intended...that is, to HAVE FUN!
W**L
It's Only A Game - No More No Less
Let me preface this with, I used to work in the Boardgame industry as a buyer. I'm an avid "Eurogame" style boardgame player, and I outright loathe American "strategy" games. So why the review on what has to be there worst American "strategic" boardgame franchises of all time? Well... Because the review bombing here is ignorant, unfair and like everything lately, based on people's ideological feelings rather than fact. Here's the deal, it's a game. A Monopoly game. Leave your politics aside and turn off your brain for a while and play the game for what it is. It, like all of the Monopoly variants that have come out recently and unlike the original, was NEVER designed to teach a lesson. It's a parody of itself as much as it is a parody of current events.... Like the original Monopoly in the 1920`s depression era. Anyone skewering the game because of its take on Socialism is really missing the point and taking it far too seriously. If you ever enjoyed Monopoly and ever thought it would be interesting to build in a Co-op component, this is it. At the core you need to work together to maintain the community bank. You have to pick and choose your spots to get ahead and if you get too greedy in that attempt, the bank empties and everyone loses. That's it. Little more. It's still the game of AGONIZING PURE LUCK that it always was. Frankly, I've always hated monopoly because of its lack of strategy, and this is no different. However, you still need to bet on other players or you'll surely get frustrated. Don't play this game to prove your socialist ideals. Don't play it to prove capitalism works. Just how original Monopoly shows that capitalism favors the greedy that can get ahead, this one will show that socialism ONLY works when everyone works for the system. I guess if this game has any lesson it's that socialism fails in reality because people are inherently, greedy. If anyone can get a little more, they'll get it. If too many people take advantage and abuse the system, it'll fail. But, guess what... Capitalism works the same way. OG Monopoly works the same way. 1 person can and will run away with it if they're shrewd enough, greedy enough and know who and how to manipulate the system in their favor. These are not healthy life lessons folks. This is game. A silly parody game. Put this on your shelf, hopefully it's a gift, and play it when you want a light, luck based co-op filler game to pass the time among friends. But, please don't listen to reviews judging the game on its message. If that logic was even a little true, we would be reading books on the true history of the world before playing Civilization, Imperial 2030 and Catan. Just play and have fun! Pros: Easy rule set Familiar game play mechanics Cons: Poor Piece quality The Co-op component isn't explained well Good for: Families and friends definitely not children because of the complexity of the pathway to victory condition. You don't need to understand economics or the systems, however you need to interpret the conditions through critical thinking
J**C
Whatever Your Politics, It's a Fun Game
But it's 2019 and everybody's got to be at each other's throat about an inexpensive board game. Ironic, this variation of the game is about group cooperation, yet the original was infamous for causing discord. Granted it was designed that way, yet people still bought it and in all kinds of different popular media versions. The irony alone convinced me to purchase this board game. But I digress, this Socialism variation provides a different goal and challenge along with it. Having a group fail condition subverts the expectation that one can easily become the victor in this game. There are methods presented to win, but everyone is tied to the Community Fund. This mechanic acts as a balance amongst the players. Even should you want to win, you inadvertently begin thinking of your neighbors who could end the game prematurely. Investing in projects and thinking together how to get the most out of the Bank is rewarding, literally! Still, the crux of this game are the ruthless Chance cards. These can take from your Community Fund or prevent further progress in project development. Conversely, they can also assist in community growth. Of all the components to this game, I would say the Chance cards are the weakest since they're so heavily used through the course of the game. A special die in this Socialism variation can cause you to pick up one or two Chance cards. Talk about overkill! My last remark would be that this game, much like the original Monopoly, is better with either three or four people. Playing with only two gets a tad stale as it's much easier to cooperate. Conversely, the game feels more punishing since not as many projects can be picked up as quickly. And I guess make sure anyone playing can take a joke about hot yoga.
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