

🏰 Defend, strategize, and dominate—because your castle deserves legendary teamwork!
Castle Panic 2nd Edition is a cooperative tower defense board game for 1 to 6 players aged 8 and up, featuring 3D towers, vibrant monster tokens, and four distinct gameplay modes. With an average playtime of 45 minutes, it blends accessible rules with strategic depth, making it ideal for family game nights and mixed-experience groups. Players work together to protect Castle Bravehold from waves of monsters, trading cards and coordinating attacks to survive the siege. Updated art and streamlined mechanics enhance this beloved classic, delivering fast-paced, suspenseful fun that keeps players coming back for more.













| ASIN | B0B3LGW2KH |
| Best Sellers Rank | #8,218 in Toys & Games ( See Top 100 in Toys & Games ) #303 in Board Games (Toys & Games) |
| Customer Reviews | 4.8 4.8 out of 5 stars (3,239) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.33 pounds |
| Item model number | FSD1016 |
| Language | English |
| Manufacturer | Fireside Games |
| Manufacturer recommended age | 8 years and up |
| Product Dimensions | 10.5 x 10.5 x 2.4 inches |
| Release date | November 30, 2022 |
Q**N
Despite that fact I still enjoy this game
Description: Castle Panic is a cooperative tower defense game set in a fantasy realm for 1-6 players with a playing time of 60 minutes. Simplicity: Moderately Simple Objective: The players act as a team to defend their castle at the center of the board. Monsters march out of the forest ring towards the castle. The players lose if all six towers are destroyed by the monsters. If all monsters are defeated before the last tower falls the players win the game. Basic Game Play: Each player will be dealt a hand of cards. The number of cards dealt can change depending on how many players are in the game. On your turn you have the opportunity to defeat monsters on the board. The board is divided into Colors (Red, Green, and Blue), arcs (numbered 1-6), Rings (Forest, Archers, Knights, Swordsman, and Castle), and Spaces. On a players turn they may use their cards to “hit” a monster and damage it by a point. The player then discards the played card. It takes one hit to defeat a Goblin, two hits to defeat an Orc, and three hits to defeat a Troll. You may only target a monster with a hit card that matches the monster's location (e.g. Blue Swordsman may only hit a monster in the blue section of the Swordsman’s ring.) When the player has accomplished all that they wish to do they move all monsters one ring closer to the castle keeping them in the same arc. Two more monsters are drawn from the bag. The player rolls the die and places the new monster in the forest ring of the matching arc number then rolls the die again for the second monster. If an action token is drawn the player or players follow the required task. The next player then begins their turn. Thoughts: This game is simple to pick up and by a player’s third turn they’ll know what is going on and how to make a decision on what to do. The game is entertaining and the anticipation of what monster will show up next is one of its highlights. Some players may wish for more and this game can only go so far with just three types of monsters and a healer. Despite that fact I still enjoy this game. Having your castle overrun with monsters closing in is intense and the event tokens will stir things up during the game. It is very satisfying when you’re able to perform a move that clears the board of the monsters. The components are of great quality and the art work is fitting for the focus of the game. Castle Panic is wonderful family entertainment. Rankings: Components: 2.5/3 Theme: 3/3 Mechanics: 3.5/4 Enjoyment: 8/10 Overall: 17/20 (85%) = B Conclusion: Castle Panic is a Great game that rarely disappoints me. High on my request or recommend list.
A**N
One of my favorite cooperative board games
This is one of my favorite board games! It is easy to learn and great to play in a mixed-age group. It is a cooperative game where the players are working together to defeat all the monsters (ogres, trolls, etc.) before their castle is destroyed. I’ve both won and lost several times, and you can adjust the difficulty level to fit your group. Everything came in good condition and it was easy to assemble a few pieces that had two parts. The cards and pieces are high quality and have detailed illustrations, and I can tell the game will last a long time. This is a great game for team-building or a fun family game night!
J**Y
Monstrously Good Fun: Castle Panic Delivers!
Castle Panic provides a solid and enjoyable tower defense experience that strikes a balance between accessibility and strategy. The game mechanics are straightforward, making it easy for players of varying skill levels to dive into the action without feeling overwhelmed. The cooperative aspect of Castle Panic adds a unique layer to the gameplay, fostering teamwork and collaboration. It's refreshing to have a game that encourages players to work together to withstand the relentless waves of monsters. The simplicity of the rules allows for a quick setup and an equally swift start to the game, making it an excellent choice for casual gaming sessions. The variety of monsters and the evolving Castle Panic ring add an element of surprise to each playthrough. The escalating difficulty keeps players on their toes and provides a good challenge without becoming too punishing. The blend of offense and defense decisions adds a strategic element that keeps the gameplay engaging. While the components are of good quality, the overall visual appeal could be enhanced. The artwork is charming, but a bit more detail could have been added to elevate the game's aesthetic. Additionally, for players seeking a more complex and in-depth gaming experience, Castle Panic might leave them wanting a bit more depth in terms of decision-making and strategic choices. If you like this game, and want to try one with a bit more complexity and better visual appeal, try "The Siege of Runedar". In summary, Castle Panic is a highly enjoyable and accessible tower defense game that successfully balances simplicity with strategy. While it may lack some of the depth desired by more seasoned gamers and could use a visual upgrade, its cooperative nature and quick gameplay make it a solid choice for a fun gaming night with friends and family.
K**S
Très bon jeu coopératif, immersif, et qui est agréable aussi en solo. Le matériel est joli et de qualité (un bon point pour le château en 3D!), la mécanique du jeu est fluide, intégrer les règles n'est pas compliqué, et l'équilibre échec / réussite est bon: il n'est ni trop difficile, ni trop facile de gagner. Après plusieurs parties épiques - pas le temps de s'ennuyer durant la partie -, je pense que la rejouabilité est bonne, mais je conseille quand même l'extension The Wizard's Tower, qui renouvelle le jeu et lui apporte de la profondeur. Ravie de mon achat! Les règles étant en anglais, si vous maîtrisez mal cette langue, cherchez la traduction illustrée des règles en français, elle existe en pdf sur le net.
E**O
Me encanta este juego, muy divertido, es en general sencillo y de muy buena calidad de componentes. Todas las expansiones en un solo lugar, buena capacidad de la caja 0ara guardar todo inclusive aunque haya enfundado las cartas! Eso me parecio destacado.
A**S
Castle Panic is a co-operative board game where everyone plays on the same team against the board, thus providing a relief from friends confronting each other and potential disputes. The game can be played by 1-6 players who are in a castle attacked from all directions from goblins, orcs and trolls swarming from the surrounding forest. These monstrous foes can be dispatched by playing archer, knight or swordsman cards depending on far away the monsters are. After each go, the monsters advance ever closer to your castle ...... The castle consists of six towers and six walls. The walls can be rebuilt by playing a combination of two cards, while towers are removed permanently if destroyed. If all six towers are destroyed, the monsters have won, and if all the monsters are killed (depicted by tokens which are drawn at the end of each turn), all players are victorious. The feeling of everyone either loosing or winning together adds a great sense of team feeling, and everyone shares the panic when they see the castle surrounded by a flood of monsters. The co-operative element comes from players having the option to trade cards to stop as many monsters as possible, or build a wall, each go. In our household, we have two other co-op games; The Lord of the Rings Board Game [With Dice and 105 Cards and 44 Tokens and 3 Game Boards ] board game and Pandemic . Of these three, I would recommend Castle Panic for younger players as it is the simplest (this game is played by our 4 and 7 year old children) or to introduce the concept of co-op board games. We had a great 6-player game with player ages ranging from 4 to 65 and it was a close exciting game, just barely winning with only one tower left standing. The older players, who were only used to the Monopoly-type games liked the co-op aspect and seeing the children helping each other, with obvious tides of excitement ebbing and flowing throughout the game. Players do not have roles, such as in Pandemic (suggestion for an expansion?) which really adds to the co-op element of the game, but Castle Panic does have a Master Slayer competitive element, where the player who kills the most powerful monsters is crowned the 'Master Player', effectively becoming the winner, but only if the Castle still remains standing. It will count for nothing if the monsters have won. So this can add some hidden agendas in thinking how to help the team be victorious while thinking about personal achievements. Only with the solitaire version does it feel that in some games there is no chance of winning. Otherwise, the game is well balanced, with most games being close. The difficulty of the game can be tweaked by suggestions in the rules and at the Fireside Games website. Watch you don't fold the board the wrong way, as it can cause the board to easily split. Otherwise all game components are well presented and durable. There's really only educational value to younger players who can benefit from team work and starting to think a step ahead in anticipating what cards to play once the monsters have advanced. In summary, an excellent game that can bring the family together.
A**S
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E**A
Genial juego cooperativo, muy divertido y que mantiene la tensión todo el rato al ver cómo se acumulan los monstruos. Las expansiones lo hacen todavía mejor.
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