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Project CARS is a cutting-edge racing simulator featuring over 60 tracks, a dynamic weather and time system, and a vast array of motorsport disciplines. With deep car tuning, a career mode free from grind, and competitive online events, it delivers an authentic and visually stunning racing experience designed for passionate drivers seeking both challenge and community.
| ASIN | B00LYYN5W6 |
| Best Sellers Rank | #1,382 in Video Games ( See Top 100 in Video Games ) #121 in PlayStation 4 Games |
| Customer Reviews | 4.4 4.4 out of 5 stars (803) |
| Is Discontinued By Manufacturer | No |
| Item Dimensions LxWxH | 14 x 134 x 172 Millimeters |
| Item Weight | 22.7 g |
| Item model number | 12017 |
| Language | English |
| Manufacturer | Namco Bandai Games |
| Product Dimensions | 1.45 x 13.36 x 17.22 cm; 22.68 g |
| Rated | Ages 3 & Over |
K**M
Five Stars
Great game for racing enthusiasts...
K**.
First copy shipped from Amazon was an empty case, no disc. It wasn't shrink wrapped, no sticker, nothing. I suspect this one was a "display case" for people working in the warehouse and it got sent to me by accident, but it would be interesting to hear if this happened to anyone else. I contacted Amazon, and they shipped a replacement with free 1 day delivery, so in the end I was satisfied. Unlike Gran Turismo and many other racing games, there's no "grinding" to unlock cars or mods, which makes the single player career mode refreshingly fun right from the start. It features a number of racing disciplines, including karts, GT cars, touring cars, road cars, LMP prototypes, and a few open wheel variants similar to Formula 1, you can start your career where ever you like, however there are special achievements for starting at the beginning and working your way up. Online multiplayer is a blast if you race with the right people, but can be frustrating when lower skilled drivers bump and ram, but that can happen in any public online racing games. Online leaderboards/time trials are extremely poorly done, and in my opinion one of the biggest drawbacks of the game. Best lap times are grouped by car class, so you can really only race one or two cars in any given class if you want to be competitive... and that also means you only get one entry per class at each track. I can't set a fast lap in my favorite road car *AND* the fastest road car, so I have to pick which I'd rather have appear on the board. Car selection is not that large compared to Gran Turismo, however there is enough variety in most classes that it doesn't matter too much, and all cars are unique in their handling so you won't feel like you have 20 different models of the same thing in your garage. Some of the most popular car manufacturers are left out, particularly Japanese and Italian companies seem to have a very small representation. Vehicles can't be modded, but can be tuned... tweaking all sorts of settings including (just to name a few) tire pressures at each corner, brake balance and pressure, roll bar stiffness, suspension height and damping, and much more. The cars also can't be painted custom colors, but they each have a few pre-made "liveries" to allow for some visual variety in races. Physics are amazing, but extremely challenging when compared to some other racing games. The graphics are spectacular, a night race in a thunderstorm on a remote poorly lit track is particularly breathtaking, and watching the sunrise near the end of a 24 hour Le Mans run is equally remarkable. Some areas of the game are not done, and there are a few bugs that can be very frustrating. Normally I would drop my rating for it, but in this case I've seen the game's development team being extremely active with the community in finding and resolving the bugs, so I am confident that this game will quickly be improving. To get the best experience, I would *HIGHLY* recommend playing this game with a steering wheel and pedals. It brings the immersion to a whole new level. Force feedback isn't the best by default, but it's extremely customizable, to a level I've never seen before. The large number of FFB settings can seem daunting, but the community has an excellent collection of "alternate" feedback settings that really clean it up and make it easy to feel the road and the car reacting to it. Unfortunately, entering these settings is unique per car (and even per track if you don't do it ahead of time from your garage), which can become a long and tedious process, but in the end is worth every minute spent dialing in the numbers. I recommend starting with just a few cars settings while you figure out which "set" of FFB settings you like most. Overall, this is the most fun I've had playing a racing game, and I've played just about all of them.
B**R
You might be asking how is this game different from other simulator games. The only way the figure that out is to directly compare it to another simulator game and one of those simulators up at the top is Gran Turismo 6. In Gran Turismo 6 a player had to enter races and earn money to buy cars. In Project Cars all the cars are unlocked and free to use. No money is earned. Gran Turismo 6 offers more customization and tuning features. Project Cars seems to have compatibility issues regarding driving wheel setups. Project Cars has better graphics and car handling. Gran Turismo 6 has more cars. Project Cars has better sound quality. Gran Turismo 6 seems pretty open to allowing a player to skip as many races as he or she desires. In Project Cars a player is actually racing for a team and skipping races is limited. Gran Turismo 6 is very lenient as to what cars you are allowed to use in a race and offers you many availabilities. In Project Cars you are forced to use specific cars depending on what race you enter. This is also apparent with the AI drivers. In Gran Turismo 6 the AI drivers will use multiple different cars in a race but in Project Cars the AI drivers will usually use two different cars than what the player is using. In Project Cars the AI drivers are more aggressive. One thing about Project Cars that I thought was good was that a player can choose between three different difficulty settings at the beginning of the game. The main comparison between these two games is that Gran Turismo 6 is a "driving" simulator and Project Cars is a "racing" simulator. I have been a Gran Turismo fan since the first game was released but Project Cars does pose a threat of competition and in my opinion it is a better game than Gran Turismo 6. Gran Turismo 6 has quantity but Project Cars has quality. Does Project Cars live up to the hype? YES!
J**E
This is not an arcade game - it is a simulation. Mayeb that's why I see some 2 and 3 stars. For a motor racing fanatic who has purchased nearly every racing game on nearly every console over the past 20 years, this is by far the best racing experience ever. Graphics are right on. Sound quality and accuracy of sound for each vehicle, for someone who has seen most of these cars in real life, is right on. FINALLY - a true racing experience that does an excellent job an conveying the feelign of being in each vehicle. Moreso if you have a wheel/seat configuration in place a of a handheld controller. I also work a lot and do nto have a lot of time to myself, so I apporeciate the ability to jump in and enjoy an advanced class vehicle without having to spend hours working my way up from base models to prove myself. LOVE IT
R**.
Es un gran juego, gráficos perfectos para su momento. No se puede jugar de dos jugadores simultáneos, es una lástima.
チ**イ
レーシングシミュを購入するのがこのソフトが初めてという方には正直オススメしづらい GTやForza等を一回でも触っていて、チューニングやレースが大好きと言う方にはぴったりだと思います。 迫力のサウンド、敵AI、変化に富んだ天候変化等がうまくかみ合っていて、緊張感と爽快感あるレース体験を味わえます とにかくレースが楽しい!キャリアモードそっちのけで、自分の好きな天候や出走台数決めて、走って、リプレイ見てニヤニヤしてます。 コントローラー操作の方でも Project cars Ds4 setting 等でググって貰えば運転しやすいセッティングに変える事もできるので安心です
Trustpilot
2 days ago
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